I know! Hard to believe. This will be at least two parts, I think. But today's Cultural Diversity training at my office got me thinking about it in Azeroth and how it can apply to in-game characters and gamers alike!
Much like the real world, in Azeroth there are many different races with their own cultures and subcultures. Each race has their own stereotypes they assign to other races, and even classes. The cultures can and subcultures can be viewed as where members of a certain race live, what class they are or tend to be, their racial traits, etc. Subcultures could go further with classes and specs, and even roles.
And like in real life, there are certain things throughout our lives that mark or symbolize us, our generation, our culture. Things we embrace which shape who we are and how we interact with the world around us. I might even toss up some of the workshop's “busy work” questions and see what we can do with them from character perspectives.
As in… imagine Syrana and a bunch of other Hordies sitting through this training and what they'd be getting out of it.
Piqued your interest yet?
I hope so. I don't want to go to wild on this first part and more or less wanted to outline this idea so I can start piecing it together and organizing my thoughts. Plus, I had to look through a ton of screenshots before I found one that seemed fitting for the topic. (Yes, I know, somehow I screenshotted a loading screen…)
What we'll explore:
- The stereotypes and subcultures of races in Azeroth
- The co-existing groups that include traditionally Alliance and Horde races
- Becoming culturally diverse in the World of Warcraft (from a character or RP perspective)
- The players behind the toons, including another spin-off look at the hardcore vs. the casual debate
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