|1.||a collection of wild or unusual animals, esp. for exhibition.|
|2.||a place where they are kept or exhibited.|
|3.||an unusual and varied group of people.|
I have added to definitions 1 and 3 today. And my new alt allowed me to pay a bit more attention to some of the changes with patch 3.3.
Wild and Unusual Animals
The patch was kind to me, the crazy pet lady, for it brought forth 3 new pets!
Core Hound Pup (yay authenticators!)
Albino Snake (visit Breanni in Dalaran!)
Calico Cat (visit Breanni for this sweetie too!)
And wouldn't you know it, all I needed was 3 more to reach the magic number: 75.
Unusual and Varied Group o' Alts…err People
Yeah, so I rolled a new alt. A draenei mage. I know there's soooo much to do on Syrana and my slew of other alts, but I just.. I dunno. You know there's no logic or reason behind an altaholic relapse. The desire and craving to create a new character just sneaks up on you and you just gotta do it!
Here's a list of patch changes I liked regarding the newest soldier in my Alt Army of Evil.
Character creation screen: There is some great information highlighted such as role, weapons, armor, etc.
Highlighting the party leader: In raid groups, the raid leader is a different color and stands out in raid chat (default chat at any rate). Now I noticed that when the party leader typed in party chat, it was a slightly different color and also identified that person as the party leader.
Experience amounts listed on the quest along with rewards you can expect to receive.
New default quest tracking and map: I don't think I'll need my Lightheaded addon anymore (but we can still be friends, I won't forget you!). Certainly makes things easier and it's sleek looking, in my opinion.
Ability to mail account bound items across faction on the same server: Syrana was able to mail the baby blizzard bear and onyxia whelping to my new little mage. It was kind of weird being able to do that, but incredibly awesome. It makes a lot of sense too, really. Now I'm more motivated for Syrana to actually earn some heirloom items since they can be passed down to Horde and/or Alliance alts!
One change I'm kind of indifferent about is the formerly hostile mobs in the starting area being yellow (neutral) now. In the draenei starting area I noticed that the mutated root lashers, mutated owlkin, and blood elves were yellow. Even the named elf you have to take down!
The first red (hostile) mob I encountered was a murloc when I was catching red snappers, which is outside of the initial comfy starting area. Sure, that makes it easier for new players. Sometimes those beginner hostile mobs are a little too close together. However, I think know I got less experience in that area because of that change.
How do I know that?
Simple, I killed fewer things because they weren't going to harm me if I didn't attack them first. Sure, I could still kill them, but it felt like more work to kill mobs I didn't have to. I dunno, my brain just wasn't sure how to process that.
I am looking forward to trying the new LFG (looking for group) tool and doing some random pugging (pick up group)… because there's a pet in it for me. Maybe I'll have some better experiences. I've never been one to pug much and I haven't done it in quite some time, so I can hope, right?
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